CoHack – A Reimagination of Spybot: The Nightfall Incident
In my last post I discussed my experiences in LD26, gave a nudge to Walk Softly (a continuation of our Ludum Dare game), and introduced my latest project - creating a modern reimagination of the...
View ArticleReimagining a Successor To Spybotics: The Nightfall Incident in 3D
This post is mostly a self-reflection/conceptual one. At the moment, I am not actively working on Cohack, a project I started some time ago to remake popular Shockwave game Spybotics: The Nightfall...
View ArticleCohack and Ludum Dare 30
During Ludum Dare 29, I created a basic prototype of my current major project, Zems Online Card Game, with another developer who is now my co-founder. I'm hoping to incorporate with the name "Impulse...
View ArticleCohack Prototype – Ludum Dare 30 Postmortem
For Ludum Dare 30, we made a gameplay prototype of Spybot: The Nightfall Incident.
View ArticleCoHack – A Reimagination of Spybot: The Nightfall Incident
In my last post I discussed my experiences in LD26, gave a nudge to Walk Softly (a continuation of our Ludum Dare game), and introduced my latest project - creating a modern reimagination of the...
View ArticleReimagining a Successor To Spybotics: The Nightfall Incident in 3D
This post is mostly a self-reflection/conceptual one. At the moment, I am not actively working on Cohack, a project I started some time ago to remake popular Shockwave game Spybotics: The Nightfall...
View ArticleCohack and Ludum Dare 30
During Ludum Dare 29, I created a basic prototype of my current major project, Zems Online Card Game, with another developer who is now my co-founder. I'm hoping to incorporate with the name "Impulse...
View ArticleCohack Prototype – Ludum Dare 30 Postmortem
For Ludum Dare 30, we made a gameplay prototype of Spybot: The Nightfall Incident.
View ArticleRevisiting Cohack: Nightfall With A Dynamic Spawn System
Our ludum dare 30 entry, called Cohack, scored in the top 100 entries for that jam. Following the jam, I mentioned I would (slowly) keep working on the project, but I wasn't able to live up to my...
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